NCAA Football 14 Realistic Remixed Sliders (2024)

POST #1: THE REAL WORLD

(HESIMAN)

If you like reality. If you like real scores. If you like real stats. If you like chaos. This is the slider set for you and it's the first of it's kind. Welcome to the real world not everything is beautiful.

__________________________________

POST #4: THE LOST ERA OF DEFENSE

(HESIMAN)

The field was made for fighter's and only the strong survive. Wins never come easy and only the stars prevail. Through every possession the dawning of a defensive era blossoms through chaos. Welcome to a field where defense is acknowledged and there is no mercy for offenses. May the best defense win.

_________________________________

POST #2:

FIELD OF THE UNFORGOTTEN:

(ALL-AMERICAN)

The locker room is filled with athletes. Every position on the team make the team what it is. Without every position there is no team. Without the effort from each player there is no win. Before the success before the fame you must learn that every player matters. Rather it be offense, defense, or special team. The field of position and possession will not be forgotten. The dawn of a new era is coming...

_________________________________

POST #6:

OLD FASHION FOOTBALL

(ALL-AMERICAN)

Welcome to a set that displays everything you like about football and it's ALL American. Experience old fashion football at it's finest. Do not sleep on any team and don't let the difficulty fool you.

__________________________________

THE REAL WORLD

GAME CONTROLS

Auto Passing: OFF

Auto Strafe:

OFF (Important)

Off Play Call Style:

Ask Coach

Def Play Call Style:

Ask Coach

Show Play Art:

OFF (Important)

Coaching Tips: OFF

GAMEPLAY OPTIONS

OFF/DEF Skill: ALL ON HEISMAN

Injuries: On

Fatigue:

On (Your Choice)

Quarter Length:

9 Minutes

Play Clock: On

Coaching Tips: Off

Game Speed:

Normal

Threshold:

3 (IMPORTANT!!!)

HFA: Off

ITK: On

GAME RULES

Offsides: 99

False Start:

80

Holding:

80

Facemask:

58

OPI:

40

DPI:

58

KR/

PR Interference: 58

Clipping:

58

Intentional Grounding

99

RTP:

50

RTK:

1

USER SLIDERS

QB Accuracy: 5

Pass Blocking:

30

WR Catching:

40

RB Ability:

40

Run Blocking:

5

Pass Coverage:

60

Interceptions:

25

Rush Defense:

5

Tackling:

25

FG Power:

35

FG Accuracy:

0

Punt Power:

0

Punt Accuracy:

0

Kickoff Power:

0

Credits: Everything is based on Matt10s User Sliders except for the special teams.

CPU SLIDERS

QB Accuracy: 5

Pass Blocking: 50

WR Catching: 40

RB Ability: 40

Run Blocking: 50

Pass Coverage: 60

Interceptions: 25

Rush Defense: 100

Tackling: 65

FG Power: 60

FG Accuracy: 35

Punt Power: 50

Punt Accuracy:

100

Kickoff Power:

50

FATIGUE AUTO-SUBS

(Offense)

QB: 0/1

(Choose your own QB adjustments in the game.)

RB: 80/90

(1st string/2nd string gets equal reps.)

WR: 75/85

(Each WR gains reps.)

FB/TE: 35/36

(Same information as QB/OL.)

OL: 0/1

(In real life OLs rarely sub in. Same info for QB.)

(Defense)

DT: 84/85

(DTs sub in correctly.)

DE: 84/85

(DEs sub in correctly.)

LB: 0/1

CB: 0/1

S: 0/1

Note: DT/DE/LB/CB/S substitution credits by JoshC1977. The midfield and backfield is highly important. These type of substitutions during a game matter, especially in the 2nd half. You will still see rotation, but the defensive stars will stay on the field in critical moments.

Game Rules

1.) Do not use ANY cheese plays for the offense. No money plays whatsoever. Do not use ANY Vertical Plays. These plays will destroy the momentum factor, as well as the realistic statistics. If you see a cheese play by the coordinator pick something else that isn't a cheese play. Extremely important!!!

TIP: For PS3 on offense choose between three plays the offensive coordinator gives you. Unless the play is anything to do with verticals/money plays. Then you can pick triangle or square. If triangle or square is money plays than scroll down or up to pick a play. It helps keep the game sim, realistic, and unpredictable. ***

2.) Do not make in-game adjustments unless it's substitutions. Substitutions only! No coach adjustments! This is extremely important, because it will have an affect on the realistic gameplay.

3.) Play by what the coordinator calls on offense and defense. You will be given 3 plays to choose from. Pick the one you want unless it's a money play. Stay away from the money plays man LMAO.

TIP: If you feel like your coordinator is calling the same play to much on "OFFENSE" just do what I do. I look to the left play or right play from the middle and pick what's best. The main goal is to not pick money plays or false momentum plays.

Do not get frustrated if you're failing take back the game by switching the momentum around and slowing down the CPU offense. Play smart and execute. The CPU will try to frustrate you. Don't show your weakness it's all about mentality. You will get rewarded by how you handle under pressure.

4.) Always press the middle play on defense no matter what. This helps create a simulated game based upon skill/talent. Also, plays a huge role in statistics.

TIP: The CPU plays with intelligence and also plays based upon how you react. If the CPU realizes your weakness or fear it will attack. You have to breathe, regroup and decrease the big plays. Be unpredictable when playing with a OLB or DB. Don't leave stars with 1 on 1 matchups just to be taken advantage of down the field with deep passing.

If you're on the right side stay on the right side same goes for left. Big plays will happen on the pass and run. So you have to watch how you position yourself on each rep. It's not hard to get used to. Just have to play real football and you will get rewarded if you play smart.

5.) When on defense play with 1 player per play. Do not play with a DT or a DL. Play with a OLB, MLB, or any DB.

BE SMART and focus on the offense and field so you don't give up big plays. If you play stupid you'll get stupid rewards. Don't do that man LMAO.

Recruiting Rules

1.) Recruit based upon your star level of your program. ONLY recruit players who are interested in your program. Do not go after players who are not interested.

2.) Go to search for recruits. Always search in your state for players to recruit. Always search in your pipeline when recruiting. Never recruit players outside of your state unless it's within the pipeline.

3.) Never recruit a JU-CO those players are cheese players based in the game. Just don't do it man.

4.) Never scout a recruited player unless the recruit has committed to your team.

5.) Never offer a scholarship unless the player is of high interest or in a school recruiting battle.

6.) Never overhaul your team with abunch of players. Only get what your team is asking for.

7.) With your recruiting tree turned off and only maxing scouting. You'll see real recruits coming your way based upon your program. You'll also see real interest. Recruit like real coaches do and believe in the athletes you recruit.

8.

PLEASE DO NOT go after recruits who are interested in your team that are highly talented and not within you state or pipeline. I know it sounds good, but it's a trap. Let them go to other teams, because the recruit system is set up sometimes to give you cheesy players. You're athletes that you recruited realistically will play based upon your skill and game preference. Your recruits will grow based upon success trust me. Trust me on this it really makes a big difference for your dynasty and the fun factor.

Coaching Rules

1.) Forget the coaching tree even exist. You don't need to level up anything. Just level up 1 thing and that's scouting. Max out scouting and that's it. You want your athletes to play to their true potential and anything added to that tree will affect gameplay. It creates artificial statistics and you want the game to be naturally played like so in real life. Don't buy into that crap trust me.

2.) Do not add any points to the OC or DC. Once again like the coaching tree it only makes your gameplay/statistics artificial. You want natural and you want the best performance.

Tip: Players will naturally grow based upon their talent when you do this trust me. Some players will make progress and some won't. That's how the real world works. How is this true? Just go to the depth chart and look at the ratings. Players will naturally grow based upon success and talent. No more

"FAKE GROWTH" and "FANTASY" ratings.

PS3 FANTASY ROSTER

I would like to introduce you to a fantasy roster created by yours truly. Every coach (Head Coach/OC/DC) has their own playbooks, playstyles, body/face features, skillsets, and substitutions at 70. Each team is filled with realistic athletes and realistic attributes. Each team has been tested to have their own special style of play and identity. This dynasty is built to last for years of your enjoyment. Featuring exciting off-season changes, realistic player development, realistic statistics, and a competitive real life season. Every year will feel different and be filled with something new.

Go to Roster Share, Download roster, and search for

preezybeatz777xx

My Online ID will work automatically. If you have any questions hit me up. Let me know if the roster meets your expectations. The thread for the PS3 roster is down below. Thanks!

https://forums.operationsports.com/f...sy-roster.html

MAKE REAL STATS MATTER AGAIN

- Always compare CFB stats in real life to your games. Real stats and real percentages (%) should matter. This isn't the NFL it's College Football.

https://www.espn.com/college-football/stats/playe

- Scroll through my pages for insights on this thread and read the thread down below if you want to create a better slider set to your liking.

https://forums.operationsports.com/f...-included.html

NCAA Football 14 Realistic Remixed Sliders (2024)
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